

This means you should have increased Armor from this Aspect for the majority of the time. Thanks to your Hydra, you'll pretty much always be dealing damage, even in situations where you need to kite enemies around. Increased damage when standing still might not sound ideal for a squishy Sorcerer, but you should be stationary for the majority of your Inferno duration so you'll see a significant damage increase. This increases the critical strike damage Meteor deals against Healthy targets (above 80% HP), so it gives a boost to your opening damage. This allows you to deal 35% more damage to Immobilized enemies, and thanks to Meteor, this bonus should come into play often. Devouring Blaze increases your critical strike damage against Burning enemies, plus even further when they are Immobilized, while Crippling Flames gives a chance for your Pyromancy skills to Immobilize enemies. With the enhanced Teleport, there's a 0.5 second cooldown reduction for every enemy you hit.įor Passives, you'll want a point in Inner Flames to unlock the nodes behind it, which you should then max out. Teleport: You can turn yourself into a lightning bolt and travel to a target location to deal damage.

Meteor: With Meteor, you can launch a strike on a wide area and burn the target location, and with enhanced, there's a 30% chance for extra meteors to fall on the same location if you hit three or more enemies.You can spawn a fiery serpent that burns all enemies in an area for eight seconds, continuously pulls enemies toward its centre, and allows spells to be cast with no mana cost when active.

